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- var myGamePiece;
- var secs = 0;
- const imagesDir = 'images/';
- const charAnim = [imagesDir+'idle.png', imagesDir+'walk1.png', imagesDir+'walk2.png'];
- function startGame() {
- myGamePiece = new component(40, 60, charAnim[0], 0, 512, "image");
- myGamePiece.gravity = 0.05;
- myScore = new component("30px", "Consolas", "black", 280, 40, "text");
- myGameArea.start();
- }
- var myGameArea = {
- canvas : document.createElement("canvas"),
- start : function() {
- this.canvas.width = 512;
- this.canvas.height = 512;
- this.context = this.canvas.getContext("2d");
- document.body.insertBefore(this.canvas, document.body.childNodes[0]);
- document.addEventListener("keydown",keyDown,false);
- document.addEventListener("keyup",keyUp,false);
- this.frameNo = 0;
- this.interval = setInterval(updateGameArea, 10);
- },
- clear : function() {
- this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
- }
- }
- function component(width, height, color, x, y, type) {
- this.type = type;
- this.score = 0;
- this.width = width;
- this.height = height;
- this.speedX = 0;
- this.speedY = 0;
- this.x = x;
- this.y = y;
- this.gravity = 0;
- this.gravitySpeed = 0;
- this.isMoving = false;
- if (type == "image") {
- this.image = new Image();
- this.image.src = color;
- }
- this.update = function() {
- ctx = myGameArea.context;
- if (type == "image") {
- ctx.drawImage(this.image,
- this.x,
- this.y,
- this.width, this.height);
- } else {
- ctx.fillStyle = color;
- ctx.fillRect(this.x, this.y, this.width, this.height);
- }
- }
- this.newPos = function() {
- this.gravitySpeed += this.gravity;
- this.x += this.speedX;
- this.y += this.speedY + this.gravitySpeed;
- this.hitBottom();
- if(!myGamePiece.isMoving){
- myGamePiece.image.src = charAnim[0];
- }
- }
- this.hitBottom = function() {
- var rockbottom = myGameArea.canvas.height - this.height;
- if (this.y > rockbottom) {
- this.y = rockbottom;
- this.gravitySpeed = 0;
- }
- }
- this.crashWith = function(otherobj) {
- var myleft = this.x;
- var myright = this.x + (this.width);
- var mytop = this.y;
- var mybottom = this.y + (this.height);
- var otherleft = otherobj.x;
- var otherright = otherobj.x + (otherobj.width);
- var othertop = otherobj.y;
- var otherbottom = otherobj.y + (otherobj.height);
- var crash = true;
- if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
- crash = false;
- }
- return crash;
- }
- }
- function updateGameArea() {
- var x, height, gap, minHeight, maxHeight, minGap, maxGap;
- secs++;
- if(secs >= 0 && secs < 30 && myGamePiece.isMoving){
- myGamePiece.image.src = charAnim[1];
- }
- if(secs >= 30 && secs < 50 && myGamePiece.isMoving){
- myGamePiece.image.src = charAnim[2];
- }
- if(secs >=50){
- secs = 0;
- }
- myGameArea.clear();
- myGameArea.frameNo += 1;
- if (myGameArea.frameNo == 1 || everyinterval(150)) {
- x = myGameArea.canvas.width;
- minHeight = 20;
- maxHeight = 200;
- height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
- minGap = 50;
- maxGap = 200;
- gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
- }
- myGamePiece.newPos();
- myGamePiece.update();
- }
- function everyinterval(n) {
- if ((myGameArea.frameNo / n) % 1 == 0) {return true;}
- return false;
- }
- function moveRight(n){
- myGamePiece.speedX = n;
- myGamePiece.isMoving = true;
- }
- function keyDown(e){
- if(!e) e = event;
- if(e.keyCode == 39) moveRight(1);
- }
- function keyUp(e){
- myGamePiece.image.src = charAnim[0];
- myGamePiece.speedX = 0;
- myGamePiece.speedY = 0;
- myGamePiece.isMoving = false;
- }
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