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- var myGamePiece;
- var secs = 0;
- const imagesDir = 'images/';
- const charAnim = [imagesDir+'idle.png', imagesDir+'walk1.png', imagesDir+'walk2.png'];
- function startGame() {
- myGamePiece = new component(40, 60, charAnim[0], 0, window.innerHeight-60, "image");
- myGamePiece.gravity = 0.025;
- myScore = new component("30px", "Consolas", "black", 280, 40, "text");
- myGameArea.start();
- }
- var myGameArea = {
- canvas : document.createElement("canvas"),
- start : function() {
- this.canvas.width = window.innerWidth-(window.innerWidth*0.015);
- this.canvas.height = window.innerHeight-(window.innerHeight*0.015);
- this.context = this.canvas.getContext("2d");
- document.body.insertBefore(this.canvas, document.body.childNodes[0]);
- document.addEventListener("keydown",keyDown,false);
- document.addEventListener("keyup",keyUp,false);
- this.frameNo = 0;
- this.interval = setInterval(updateGameArea, 15);
- },
- clear : function() {
- this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
- }
- }
- function updateGameArea() {
- var x, height, gap, minHeight, maxHeight, minGap, maxGap;
- secs++;
- if(secs >= 0 && secs < 30 && myGamePiece.isMoving){
- myGamePiece.image.src = charAnim[1];
- }
- if(secs >= 30 && secs < 50 && myGamePiece.isMoving){
- myGamePiece.image.src = charAnim[2];
- }
- if(secs >=50){
- secs = 0;
- }
- myGameArea.clear();
- //myGameArea.frameNo += 1;
- myGamePiece.newPos();
- myGamePiece.update();
- }
- function everyinterval(n) {
- if ((myGameArea.frameNo / n) % 1 == 0) {return true;}
- return false;
- }
- function moveRight(n){
- myGamePiece.speedX = n;
- myGamePiece.isMoving = true;
- myGamePiece.direction = true;
- }
- function moveLeft(n){
- myGamePiece.speedX = -n;
- myGamePiece.isMoving = true;
- myGamePiece.direction = false;
- }
- function jump(n){
- //myGamePiece.isJumping = true;
- myGamePiece.speedY = -n;
- //myGamePiece.y = myGameArea.canvas.height - n;
- myGamePiece.isMoving = true;
- console.log("salto");
- }
- // 32 -> Space
- // 37 -> Left
- // 38 -> Up
- // 39 -> Right
- // 40 -> Down
- function keyDown(e){
- if(!e) e = event;
- if(e.keyCode == 32 && !myGamePiece.isJumping) jump(10);
- if(e.keyCode == 37) moveLeft(1);
- if(e.keyCode == 39) moveRight(1);
-
- //console.log(e.keyCode);
- }
- function keyUp(e){
- if(!e) e = event;
- myGamePiece.image.src = charAnim[0];
- myGamePiece.isMoving = false;
- if(e.keyCode == 32){
- myGamePiece.speedY = 0;
- }
- if(e.keyCode >= 37 && e.keyCode <= 40){
- myGamePiece.speedX = 0;
- }
- }
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