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- function component(width, height, color, x, y, type) {
- this.type = type;
- this.score = 0;
- this.width = width;
- this.height = height;
- this.speedX = 0;
- this.speedY = 0;
- this.x = x;
- this.y = y;
- this.gravity = 0;
- this.gravitySpeed = 0;
- this.isMoving = false;
- this.direction = true;
- this.isJumping = false;
- if (type == "image") {
- this.image = new Image();
- this.image.src = color;
- }
- this.update = function() {
- ctx = myGameArea.context;
- if (type == "image") {
- if(this.direction){
- ctx.drawImage(this.image,
- this.x,
- this.y,
- this.width, this.height);
- }else{
- ctx.drawImage(this.image,
- this.x+this.width,
- this.y,
- this.width, this.height);
- }
- } else {
- ctx.fillStyle = color;
- ctx.fillRect(this.x, this.y, this.width, this.height);
- }
- }
- this.newPos = function() {
- this.gravitySpeed += this.gravity;
- this.x += this.speedX;
- this.y += this.speedY + this.gravitySpeed;
- this.hitBottom();
- if(!myGamePiece.isMoving){
- myGamePiece.image.src = charAnim[0];
- }
- }
- this.hitBottom = function() {
- var rockbottom = myGameArea.canvas.height - this.height;
- if (this.y > rockbottom) {
- this.y = rockbottom;
- this.gravitySpeed = 0;
- this.isJumping = false;
- }else{
- this.isJumping = true;
- }
- }
- this.crashWith = function(otherobj) {
- var myleft = this.x;
- var myright = this.x + (this.width);
- var mytop = this.y;
- var mybottom = this.y + (this.height);
- var otherleft = otherobj.x;
- var otherright = otherobj.x + (otherobj.width);
- var othertop = otherobj.y;
- var otherbottom = otherobj.y + (otherobj.height);
- var crash = true;
- if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
- crash = false;
- }
- return crash;
- }
- }
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