var myGamePiece; var secs = 0; const imagesDir = 'images/'; const charAnim = [imagesDir+'idle.png', imagesDir+'walk1.png', imagesDir+'walk2.png']; function startGame() { myGamePiece = new component(40, 60, charAnim[0], 0, 512, "image"); myGamePiece.gravity = 0.05; myScore = new component("30px", "Consolas", "black", 280, 40, "text"); myGameArea.start(); } var myGameArea = { canvas : document.createElement("canvas"), start : function() { this.canvas.width = 512; this.canvas.height = 512; this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); document.addEventListener("keydown",keyDown,false); document.addEventListener("keyup",keyUp,false); this.frameNo = 0; this.interval = setInterval(updateGameArea, 10); }, clear : function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } } function component(width, height, color, x, y, type) { this.type = type; this.score = 0; this.width = width; this.height = height; this.speedX = 0; this.speedY = 0; this.x = x; this.y = y; this.gravity = 0; this.gravitySpeed = 0; this.isMoving = false; if (type == "image") { this.image = new Image(); this.image.src = color; } this.update = function() { ctx = myGameArea.context; if (type == "image") { ctx.drawImage(this.image, this.x, this.y, this.width, this.height); } else { ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } } this.newPos = function() { this.gravitySpeed += this.gravity; this.x += this.speedX; this.y += this.speedY + this.gravitySpeed; this.hitBottom(); if(!myGamePiece.isMoving){ myGamePiece.image.src = charAnim[0]; } } this.hitBottom = function() { var rockbottom = myGameArea.canvas.height - this.height; if (this.y > rockbottom) { this.y = rockbottom; this.gravitySpeed = 0; } } this.crashWith = function(otherobj) { var myleft = this.x; var myright = this.x + (this.width); var mytop = this.y; var mybottom = this.y + (this.height); var otherleft = otherobj.x; var otherright = otherobj.x + (otherobj.width); var othertop = otherobj.y; var otherbottom = otherobj.y + (otherobj.height); var crash = true; if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) { crash = false; } return crash; } } function updateGameArea() { var x, height, gap, minHeight, maxHeight, minGap, maxGap; secs++; if(secs >= 0 && secs < 30 && myGamePiece.isMoving){ myGamePiece.image.src = charAnim[1]; } if(secs >= 30 && secs < 50 && myGamePiece.isMoving){ myGamePiece.image.src = charAnim[2]; } if(secs >=50){ secs = 0; } myGameArea.clear(); myGameArea.frameNo += 1; if (myGameArea.frameNo == 1 || everyinterval(150)) { x = myGameArea.canvas.width; minHeight = 20; maxHeight = 200; height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight); minGap = 50; maxGap = 200; gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap); } myGamePiece.newPos(); myGamePiece.update(); } function everyinterval(n) { if ((myGameArea.frameNo / n) % 1 == 0) {return true;} return false; } function moveRight(n){ myGamePiece.speedX = n; myGamePiece.isMoving = true; } function keyDown(e){ if(!e) e = event; if(e.keyCode == 39) moveRight(1); } function keyUp(e){ myGamePiece.image.src = charAnim[0]; myGamePiece.speedX = 0; myGamePiece.speedY = 0; myGamePiece.isMoving = false; }