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@@ -1,138 +1,15 @@
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<!DOCTYPE html>
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<html>
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-<head>
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-<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
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-<style>
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-canvas {
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- border:1px solid #d3d3d3;
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- background-color: #f1f1f1;
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-}
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-</style>
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-</head>
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-<body onload="startGame()">
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-<script>
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-
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-var myGamePiece;
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-var myObstacles = [];
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-var myScore;
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-
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-function startGame() {
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- myGamePiece = new component(30, 30, "red", 10, 120);
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- myGamePiece.gravity = 0.05;
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- myScore = new component("30px", "Consolas", "black", 280, 40, "text");
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- myGameArea.start();
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-}
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-
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-var myGameArea = {
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- canvas : document.createElement("canvas"),
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- start : function() {
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- this.canvas.width = 480;
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- this.canvas.height = 270;
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- this.context = this.canvas.getContext("2d");
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- document.body.insertBefore(this.canvas, document.body.childNodes[0]);
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- this.frameNo = 0;
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- this.interval = setInterval(updateGameArea, 20);
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- },
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- clear : function() {
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- this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
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- }
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-}
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-
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-function component(width, height, color, x, y, type) {
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- this.type = type;
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- this.score = 0;
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- this.width = width;
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- this.height = height;
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- this.speedX = 0;
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- this.speedY = 0;
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- this.x = x;
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- this.y = y;
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- this.gravity = 0;
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- this.gravitySpeed = 0;
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- this.update = function() {
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- ctx = myGameArea.context;
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- if (this.type == "text") {
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- ctx.font = this.width + " " + this.height;
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- ctx.fillStyle = color;
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- ctx.fillText(this.text, this.x, this.y);
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- } else {
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- ctx.fillStyle = color;
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- ctx.fillRect(this.x, this.y, this.width, this.height);
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- }
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- }
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- this.newPos = function() {
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- this.gravitySpeed += this.gravity;
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- this.x += this.speedX;
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- this.y += this.speedY + this.gravitySpeed;
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- this.hitBottom();
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- }
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- this.hitBottom = function() {
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- var rockbottom = myGameArea.canvas.height - this.height;
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- if (this.y > rockbottom) {
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- this.y = rockbottom;
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- this.gravitySpeed = 0;
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- }
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- }
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- this.crashWith = function(otherobj) {
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- var myleft = this.x;
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- var myright = this.x + (this.width);
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- var mytop = this.y;
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- var mybottom = this.y + (this.height);
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- var otherleft = otherobj.x;
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- var otherright = otherobj.x + (otherobj.width);
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- var othertop = otherobj.y;
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- var otherbottom = otherobj.y + (otherobj.height);
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- var crash = true;
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- if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
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- crash = false;
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- }
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- return crash;
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- }
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-}
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-
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-function updateGameArea() {
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- var x, height, gap, minHeight, maxHeight, minGap, maxGap;
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- for (i = 0; i < myObstacles.length; i += 1) {
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- if (myGamePiece.crashWith(myObstacles[i])) {
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- return;
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- }
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- }
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- myGameArea.clear();
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- myGameArea.frameNo += 1;
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- if (myGameArea.frameNo == 1 || everyinterval(150)) {
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- x = myGameArea.canvas.width;
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- minHeight = 20;
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- maxHeight = 200;
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- height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
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- minGap = 50;
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- maxGap = 200;
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- gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
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- myObstacles.push(new component(10, height, "green", x, 0));
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- myObstacles.push(new component(10, x - height - gap, "green", x, height + gap));
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- }
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- for (i = 0; i < myObstacles.length; i += 1) {
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- myObstacles[i].x += -1;
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- myObstacles[i].update();
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- }
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- myScore.text="SCORE: " + myGameArea.frameNo;
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- myScore.update();
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- myGamePiece.newPos();
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- myGamePiece.update();
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-}
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-
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-function everyinterval(n) {
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- if ((myGameArea.frameNo / n) % 1 == 0) {return true;}
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- return false;
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-}
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-
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-function accelerate(n) {
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- myGamePiece.gravity = n;
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-}
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-</script>
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-<br>
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-<button onmousedown="accelerate(-0.2)" onmouseup="accelerate(0.05)">ACCELERATE</button>
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-<p>Use the ACCELERATE button to stay in the air</p>
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-<p>How long can you stay alive?</p>
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-</body>
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+ <head>
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0"/>
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+ <script src="js/gameScript.js"></script>
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+ <link rel="stylesheet" type="text/css" href="css/gameStyle.css">
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+ </head>
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+ <body onload="startGame()">
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+ <br>
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+ <button onmousedown="accelerate(-0.2)" onmouseup="accelerate(0.05)">ACCELERATE</button>
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+ <p>Use the ACCELERATE button to stay in the air</p>
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+ <p>How long can you stay alive?</p>
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+ </body>
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</html>
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