José Luis Fernández 8 роки тому
батько
коміт
07f72b975a
3 змінених файлів з 113 додано та 82 видалено
  1. 3 5
      index.html
  2. 72 0
      js/component.js
  3. 38 77
      js/gameScript.js

+ 3 - 5
index.html

@@ -3,14 +3,12 @@
     <head>
         <meta name="viewport" content="width=device-width, initial-scale=1.0"/>
         <meta charset="UTF-8"> 
-        <script src="js/gameScript.js"></script> 
+        <script src="js/gameScript.js" type="text/javascript"></script>
+        <script src="js/component.js" type="text/javascript"></script>
         <link rel="stylesheet" type="text/css" href="css/gameStyle.css">
     </head>
     <body onload="startGame()">
-        <br>
-        <button onmousedown="accelerate(-0.2)" onmouseup="accelerate(0.05)">ACCELERATE</button>
-        <p>Use the ACCELERATE button to stay in the air</p>
-        <p>How long can you stay alive?</p>
+
     </body>
 </html>
 

+ 72 - 0
js/component.js

@@ -0,0 +1,72 @@
+function component(width, height, color, x, y, type) {
+    this.type = type;
+    this.score = 0;
+    this.width = width;
+    this.height = height;
+    this.speedX = 0;
+    this.speedY = 0;    
+    this.x = x;
+    this.y = y;
+    this.gravity = 0;
+    this.gravitySpeed = 0;
+    this.isMoving = false;
+    this.direction = true;
+    this.isJumping = false;
+    if (type == "image") {
+        this.image = new Image();
+        this.image.src = color;
+    }
+    this.update = function() {
+        ctx = myGameArea.context;
+        if (type == "image") {
+            if(this.direction){
+                ctx.drawImage(this.image,
+                this.x,
+                this.y,
+                this.width, this.height);
+            }else{
+                ctx.drawImage(this.image,
+                this.x+this.width,
+                this.y,
+                this.width, this.height);
+            }
+        } else {
+            ctx.fillStyle = color;
+            ctx.fillRect(this.x, this.y, this.width, this.height);
+        }
+    }
+    this.newPos = function() {
+        this.gravitySpeed += this.gravity;
+        this.x += this.speedX;
+        this.y += this.speedY + this.gravitySpeed;
+        this.hitBottom();
+        if(!myGamePiece.isMoving){
+            myGamePiece.image.src = charAnim[0];
+        }
+    }
+    this.hitBottom = function() {
+        var rockbottom = myGameArea.canvas.height - this.height;
+        if (this.y > rockbottom) {
+            this.y = rockbottom;
+            this.gravitySpeed = 0;
+            this.isJumping = false;
+        }else{
+            this.isJumping = true;
+        }
+    }
+    this.crashWith = function(otherobj) {
+        var myleft = this.x;
+        var myright = this.x + (this.width);
+        var mytop = this.y;
+        var mybottom = this.y + (this.height);
+        var otherleft = otherobj.x;
+        var otherright = otherobj.x + (otherobj.width);
+        var othertop = otherobj.y;
+        var otherbottom = otherobj.y + (otherobj.height);
+        var crash = true;
+        if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
+            crash = false;
+        }
+        return crash;
+    }
+}

+ 38 - 77
js/gameScript.js

@@ -4,8 +4,8 @@ const imagesDir = 'images/';
 const charAnim = [imagesDir+'idle.png', imagesDir+'walk1.png', imagesDir+'walk2.png'];
 
 function startGame() {
-    myGamePiece = new component(40, 60, charAnim[0], 0, 512, "image");
-    myGamePiece.gravity = 0.05;
+    myGamePiece = new component(40, 60, charAnim[0], 0, window.innerHeight-60, "image");
+    myGamePiece.gravity = 0.025;
     myScore = new component("30px", "Consolas", "black", 280, 40, "text");
     myGameArea.start();
 }
@@ -13,80 +13,21 @@ function startGame() {
 var myGameArea = {
     canvas : document.createElement("canvas"),
     start : function() {
-        this.canvas.width = 512;
-        this.canvas.height = 512;
+        this.canvas.width = window.innerWidth-(window.innerWidth*0.015);
+        this.canvas.height = window.innerHeight-(window.innerHeight*0.015);
         this.context = this.canvas.getContext("2d");
         document.body.insertBefore(this.canvas, document.body.childNodes[0]);
         document.addEventListener("keydown",keyDown,false);
         document.addEventListener("keyup",keyUp,false);
         this.frameNo = 0;
-        this.interval = setInterval(updateGameArea, 10);
+        this.interval = setInterval(updateGameArea, 15);
         },
     clear : function() {
         this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
     }
 }
 
-function component(width, height, color, x, y, type) {
-    this.type = type;
-    this.score = 0;
-    this.width = width;
-    this.height = height;
-    this.speedX = 0;
-    this.speedY = 0;    
-    this.x = x;
-    this.y = y;
-    this.gravity = 0;
-    this.gravitySpeed = 0;
-    this.isMoving = false;
-    if (type == "image") {
-        this.image = new Image();
-        this.image.src = color;
-    }
-    this.update = function() {
-        ctx = myGameArea.context;
-        if (type == "image") {
-            ctx.drawImage(this.image,
-            this.x,
-            this.y,
-            this.width, this.height);
-        } else {
-            ctx.fillStyle = color;
-            ctx.fillRect(this.x, this.y, this.width, this.height);
-        }
-    }
-    this.newPos = function() {
-        this.gravitySpeed += this.gravity;
-        this.x += this.speedX;
-        this.y += this.speedY + this.gravitySpeed;
-        this.hitBottom();
-        if(!myGamePiece.isMoving){
-            myGamePiece.image.src = charAnim[0];
-        }
-    }
-    this.hitBottom = function() {
-        var rockbottom = myGameArea.canvas.height - this.height;
-        if (this.y > rockbottom) {
-            this.y = rockbottom;
-            this.gravitySpeed = 0;
-        }
-    }
-    this.crashWith = function(otherobj) {
-        var myleft = this.x;
-        var myright = this.x + (this.width);
-        var mytop = this.y;
-        var mybottom = this.y + (this.height);
-        var otherleft = otherobj.x;
-        var otherright = otherobj.x + (otherobj.width);
-        var othertop = otherobj.y;
-        var otherbottom = otherobj.y + (otherobj.height);
-        var crash = true;
-        if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
-            crash = false;
-        }
-        return crash;
-    }
-}
+
 
 function updateGameArea() {
     var x, height, gap, minHeight, maxHeight, minGap, maxGap;
@@ -101,16 +42,7 @@ function updateGameArea() {
         secs = 0;
     }
     myGameArea.clear();
-    myGameArea.frameNo += 1;
-    if (myGameArea.frameNo == 1 || everyinterval(150)) {
-        x = myGameArea.canvas.width;
-        minHeight = 20;
-        maxHeight = 200;
-        height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
-        minGap = 50;
-        maxGap = 200;
-        gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
-    }
+    //myGameArea.frameNo += 1;
     myGamePiece.newPos();
     myGamePiece.update();
 }
@@ -123,18 +55,47 @@ function everyinterval(n) {
 function moveRight(n){
     myGamePiece.speedX = n;
     myGamePiece.isMoving = true;
+    myGamePiece.direction = true;
 }
 
+function moveLeft(n){
+    myGamePiece.speedX = -n;
+    myGamePiece.isMoving = true;
+    myGamePiece.direction = false;
+}
+
+function jump(n){
+    //myGamePiece.isJumping = true;
+    myGamePiece.speedY = -n;
+    //myGamePiece.y = myGameArea.canvas.height - n;
+    myGamePiece.isMoving = true;
+    console.log("salto");
+}
+
+// 32 -> Space
+// 37 -> Left
+// 38 -> Up
+// 39 -> Right
+// 40 -> Down
 function keyDown(e){
     if(!e) e = event;
+    if(e.keyCode == 32 && !myGamePiece.isJumping) jump(10);
+    if(e.keyCode == 37) moveLeft(1);
     if(e.keyCode == 39) moveRight(1);
+    
+    //console.log(e.keyCode);
 }
 
 function keyUp(e){
+    if(!e) e = event;
     myGamePiece.image.src = charAnim[0];
-    myGamePiece.speedX = 0;
-    myGamePiece.speedY = 0;
     myGamePiece.isMoving = false;
+    if(e.keyCode == 32){
+        myGamePiece.speedY = 0;
+    }
+    if(e.keyCode >= 37 && e.keyCode <= 40){
+        myGamePiece.speedX = 0;
+    }
 }